![]() It is unknown exactly how near the game was to completion, but it seems that its music had not yet been composed when the game was scrapped. The mechanical gameplay was to be more accessible and less difficult than that of the original Rayman game, but it was also to be more cerebral puzzles would have taken on a larger role, as can be seen in the playable level which was included with the PlayStation version of the final game.Īccording to one magazine article, the game was due for release in the late Autumn of 1996. The art style would have remained very similar to that of the first game, as would the gameplay, with a few notable additions. The game would have had a much stronger similarity to the original game than the final version did. This 2D game would have been released for the Sega Saturn and Sony PlayStation. ![]() For the 3D prototype, see Rayman 2 (early production).Įarly in its development, Rayman 2 was intended to be a 2D game, which would have been very similar to the original Rayman in terms of graphics and gameplay. This article is about the cancelled 2D prototype.Elements from the original Rayman game appear in the level, like the Big Power, life, nenuphar and the end-of-level exit sign. Rayman must travel from the foreground jungle landscape to the background landscape, battling early versions of the Robo-Pirates and a Robot Dinosaur. The gameplay is similar to that of the original Rayman game. There is a secret level from the original 2D version of Rayman 2 that can be played if the player collects 720 of the 800 Yellow Lums and completes the final boss fight in the Crow's Nest. ![]() Main article: Rayman 2 (cancelled prototype) Rayman captures a scared platform with his telescopic fist in the playable prototype level. Judging by the name it was most likely meant to be similar in style to the Walk of Life and the Walk of Power. Not much is known about this level, although the name was translated into all available languages. In 2018 it was discovered that the PlayStation version contains a reference to a level by the name the Walk of Bravery, which was meant to appear between the Echoing Caves and the Precipice. A level from the cancelled 2D prototype.After finishing the Crow's Nest there is a playable level from the cancelled 2D prototype, only unlocked if 90% of the Yellow Lums have been collected. The most notable ones are Whale Bay (which has been merged with the Sanctuary of Water and Ice), the Sanctuary of Stone and Fire (featuring all new sections, while also removing some) and the Crow's Nest. Many of the levels are heavily altered from other versions. All cutscenes can now be skipped by pressing the START button.Rayman's health bar now increases with every broken cage instead of every tenth.The Cave of Bad Dreams is no longer found in the Marshes of Awakening and is instead a sublevel of the Menhir Hills, unlocking after the cutscene with Clark.Upon losing all health in a level the player will lose all collectible items in that area.Several scrapped elements from the PC and Nintendo 64 versions are used, such as Stone of Thoughts with Ly and Antitoons appearing as enemies.Murfy no longer acts as the player's tutorial.Instead of Lums being imprisoned in cages, there are now Ludivs, Greenbottles and Minisaurus.Rayman is also able to jump out of a Spiral Door while the animation is playing, allowing him to cancel leaving or entering a level. The Spiral Door dance now lasts for two and a half cycles of the music loop.The controls and physics are vastly different from other releases, giving Rayman more weight in his jumps.The total number of Yellow Lums has been reduced from 1000 to 800, removing the 1000th Yellow Lum in the process.Notable differences from the PC/console versions This version was later re-released on the PlayStation Store for the PlayStation Portable, PlayStation 3 and PlayStation Vita. The soundtrack quality was however kept intact, not utilizing the lower quality MIDI one from the Nintendo 64 version. Most notably this version omits several levels, combines levels and features fewer soundtracks than other versions. Unlike other versions, which are ports from specific console releases, this version was remade to work with the more limited resources of the PlayStation console. Rayman 2 for the Sony PlayStation is a remake of the game developed by Ubisoft Shanghai.
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